Kabaddi and Kho-Kho: Rules, Court Size and Federations
Exam notes on kabaddi and kho-kho: players, court size, raid and turn timings, lona and kho, the federations, Asian Games entry and the professional leagues.
By GK24 Editorial Team· Published · 5 min read

Kabaddi and kho-kho are the two indigenous Indian team games that every general knowledge paper treats as a single chapter, because they share a history, a governing structure and a style of question. Both are played without a ball or any equipment, both depend on speed, breath control and touch, both were shown as demonstration sports at the 1936 Berlin Olympic Games, and both have moved in the last decade from village grounds to televised professional leagues. The marks in this chapter come from fixed numbers: how many players are on the field, how large the court is, how long a raid or a turn lasts, and in which year a federation or a league began.
Kabaddi: court, team and rules
A kabaddi team puts seven players on the court and keeps five substitutes, so a squad is twelve. The court for men measures 13 metres by 10 metres and for women 12 metres by 8 metres. It is divided by a mid line into two halves, and each half carries a baulk line and, beyond it, a bonus line; the narrow strips along the two long sides are the lobbies. A men's match is played in two halves of twenty minutes with a five-minute interval, and the sides change courts at half time.
Play alternates. One team sends a raider into the opposite half, and the raider must keep repeating the word kabaddi in a single breath, a chant called the cant. If the cant breaks, the raid ends. The raider scores by touching one or more of the defenders, called antis, and returning across the mid line; the defenders score by holding the raider until the breath or the time runs out. A raid may last up to thirty seconds. Touching the bonus line with one foot grounded behind it, when enough defenders are on the mat, earns a bonus point. When a team gets all seven opponents out it scores two extra points, and this is called a lona. Other terms worth knowing are the do-or-die raid, in which a third consecutive empty raid costs the raider's team a point, the super raid of three or more points, and the super tackle made when few defenders are left.
Kabaddi in Indian and international sport
Kabaddi is the national game of Bangladesh, where it is called ha-du-du. In India it carries regional names: hu-tu-tu in Maharashtra, chedugudu in Andhra Pradesh and sadugudu in Tamil Nadu. The Amateur Kabaddi Federation of India was formed in 1950 and frames the rules in the country, while the International Kabaddi Federation governs the game worldwide. Kabaddi was a demonstration event at the Berlin Olympic Games of 1936 and at the Asian Games of 1982 in New Delhi, and it became a full medal sport at the Asian Games of 1990 in Beijing. The first Kabaddi World Cup was held in 2004 and India won it. The Pro Kabaddi League, which carried the game to a national television audience, began in 2014. The circle style played in Punjab, with a round field and different rules, is a separate form of the game.
Kho-Kho: court, team and rules
Kho-kho is a game of pure pursuit. A team has twelve players of whom nine take the field. The field of play measures 27 metres by 16 metres and has a wooden pole at each end. Eight of the nine chasers sit in a central lane in alternate directions, and the ninth is the active chaser who must run only in the direction he or she first takes; to change direction the chaser must go round a pole. The active chaser passes the duty by touching a seated team-mate from behind and shouting the word kho, after which that player springs up and takes over. The defenders, three at a time, run in the free zone and try to stay untouched. A turn lasts nine minutes, and a match is made of turns in which each side chases and defends. The spectacular skills are the dive, the pole dive and the sky dive, and faults such as a late kho or an early get-up are penalised.
Kho-Kho's institutions and competitions
The game grew out of Maharashtra, and the first written rules were framed at Pune by the Deccan Gymkhana in 1914. The Kho Kho Federation of India was set up in 1955 and held the first national championship at Vijayawada at the end of that decade. Kho-kho was also a demonstration sport at the 1936 Berlin Olympics, entered the South Asian Games at Guwahati in 2016, and got its own professional competition, the Ultimate Kho Kho league, in 2022. The first Kho Kho World Cup was held at New Delhi in January 2025, and India won both the men's and the women's titles. The federation's top honours are the Eklavya Award for the best male player and the Rani Laxmibai Award for the best female player.
Comparison at a glance
| Point | Kabaddi | Kho-Kho |
|---|---|---|
| Players on the field | 7 | 9 |
| Squad | 12 | 12 |
| Court or field | 13 m x 10 m (men), 12 m x 8 m (women) | 27 m x 16 m |
| Key term | Raid, cant, lona, bonus line | Kho, chaser, pole dive, free zone |
| National federation | Amateur Kabaddi Federation of India, 1950 | Kho Kho Federation of India, 1955 |
| Professional league | Pro Kabaddi League, 2014 | Ultimate Kho Kho, 2022 |
| Olympic link | Demonstration sport, Berlin 1936 | Demonstration sport, Berlin 1936 |
Exam Point of View
Questions from this chapter are almost entirely numbers and names, and they are set so that the two games are confused with each other. The commonest pair is seven players for kabaddi against nine for kho-kho, followed by the federation years 1950 and 1955 and the league years 2014 and 2022. Court measurements are asked directly, so 13 by 10 metres, 12 by 8 metres and 27 by 16 metres must be memorised exactly. Terminology carries its own set: cant, raid, antis, lona, bonus line, do-or-die raid and super tackle in kabaddi, and kho, chaser, defender, pole dive and free zone in kho-kho. Finally there are the milestones, where Berlin 1936 as a demonstration sport, New Delhi 1982 as an Asian Games demonstration and Beijing 1990 as the first medal event are kept in the same set of options.
Important Facts
| Kabaddi players on court | 7, with 5 substitutes |
|---|---|
| Kabaddi court | 13 m x 10 m (men), 12 m x 8 m (women) |
| Duration of a raid | 30 seconds |
| All out bonus | Lona, worth 2 points |
| National game of Bangladesh | Kabaddi (ha-du-du) |
| Kabaddi in Asian Games | Demonstration 1982 New Delhi; medal sport from 1990 Beijing |
| First Kabaddi World Cup | 2004, won by India |
| Pro Kabaddi League | Began in 2014 |
| Amateur Kabaddi Federation of India | Founded in 1950 |
| Kho-kho players on field | 9 out of a squad of 12 |
| Kho-kho field of play | 27 m x 16 m, with a pole at each end |
| First kho-kho rules | Deccan Gymkhana, Pune, 1914 |
| Kho Kho Federation of India | Founded in 1955 |
| Ultimate Kho Kho league | Began in 2022 |
| First Kho Kho World Cup | New Delhi, January 2025; India won both titles |
Practice MCQs on this topic
How many players of a kabaddi team are on the court at one time?
- A.5
- B.6
- C.7
- D.9
Show answer
Explanation
The correct answer is C, 7. A kabaddi side fields seven players at a time and keeps five substitutes, so the squad named for a match is twelve. The seven on the mat take turns as raider while the rest defend as antis, and when all seven of a side are put out the opponents earn two bonus points, a result called a lona. A is wrong because five is the number of substitutes in the squad, not the number on court, and five is also the playing number in basketball. B is wrong because six is the playing number in volleyball and has no place in kabaddi. D is wrong because nine is the number of players a kho-kho team puts on the field, and since kabaddi and kho-kho are taught together the examiner places the two numbers in the same set of options very often. Remember the pair as seven for kabaddi and nine for kho-kho.
Kabaddi is the national game of which country?
- A.Nepal
- B.Bangladesh
- C.Sri Lanka
- D.Bhutan
Show answer
Explanation
The correct answer is B, Bangladesh. Kabaddi, known there as ha-du-du, was declared the national game of Bangladesh after the country's independence, and it is the single most asked fact about the sport in competitive papers. India, despite dominating the game and giving it the Pro Kabaddi League, has no officially declared national game at all, a point examiners also like to test. A is wrong because the national sport of Nepal is volleyball, which replaced dandi biyo. C is wrong because volleyball is also the national sport of Sri Lanka, although cricket is by far the more popular game there. D is wrong because the national sport of Bhutan is archery, which is reflected in its village festivals and in its Olympic entries. Keeping these four South Asian national sports together makes a reliable one-mark answer.
In kabaddi, what is the term for putting all the opponents out, which earns two extra points?
- A.Lona
- B.Super raid
- C.Bonus point
- D.Do-or-die raid
Show answer
Explanation
The correct answer is A, Lona. When a team succeeds in putting all seven players of the opposing side out, the whole opposing team is revived and the scoring team is awarded two extra points; this achievement is called a lona, sometimes spelt lona or lobh in older rule books. B is wrong because a super raid is a single raid in which the raider collects three or more points, which is impressive but is not the all-out bonus. C is wrong because a bonus point is the single point a raider earns by touching the bonus line with one foot grounded behind it when the required number of defenders is on the mat. D is wrong because a do-or-die raid is the third consecutive raid by a team after two empty raids, in which the raider must score or be declared out; it describes a situation, not a scoring bonus.
What is the maximum duration of a single raid in kabaddi?
- A.20 seconds
- B.30 seconds
- C.45 seconds
- D.60 seconds
Show answer
Explanation
The correct answer is B, 30 seconds. A raider gets thirty seconds from the moment of entering the opposing half, and the raid must end with a return across the mid line within that time, or the raider is declared out. The limit was introduced to keep play fast and to stop raiders from loitering, and the clock is shown to the players and the crowd during professional matches. A is wrong because twenty seconds is too short and corresponds to no rule in the game, though the number is tempting because a men's half lasts twenty minutes. C is wrong because forty-five seconds exceeds the limit and no raid may run that long. D is wrong because sixty seconds would make breath control meaningless, which is the central skill of the sport, since the raider has to keep chanting the cant in one breath for the whole raid.
In which year did kabaddi become a full medal sport at the Asian Games?
- A.1982
- B.1986
- C.1990
- D.1998
Show answer
Explanation
The correct answer is C, 1990. Kabaddi was included as a regular medal event at the eleventh Asian Games held at Beijing in 1990, and India won the first gold medal awarded in the sport. A is wrong, and it is the main trap in this question, because at the 1982 Asian Games in New Delhi kabaddi was only a demonstration sport; being shown at a Games is not the same as being a medal event. B is wrong because the 1986 Asian Games at Seoul did not carry kabaddi as a medal discipline. D is wrong because by 1998, when the Games were held at Bangkok, kabaddi had already been a medal sport for two editions. A useful chain to remember is Berlin 1936 as an Olympic demonstration, New Delhi 1982 as an Asian Games demonstration, and Beijing 1990 as the first medal event.
Hu-tu-tu is the regional name of kabaddi in which Indian state?
- A.Tamil Nadu
- B.Maharashtra
- C.Andhra Pradesh
- D.Punjab
Show answer
Explanation
The correct answer is B, Maharashtra. Kabaddi carries a different local name in almost every region of the subcontinent, and in Maharashtra the game has long been called hu-tu-tu, after the sound of the raider's chant. A is wrong because in Tamil Nadu the game is called sadugudu, and Tamil Nadu is in fact where many trace the oldest form of the sport. C is wrong because in Andhra Pradesh and the Telugu speaking region it is called chedugudu. D is wrong because Punjab is associated not with a separate name but with a separate style, the circle style kabaddi played on a round field with rules different from the standard or national style; the Punjab form has its own world cup. The fourth name worth learning is ha-du-du, used in Bangladesh and in eastern India.
The Pro Kabaddi League was started in which year?
- A.2012
- B.2014
- C.2016
- D.2018
Show answer
Explanation
The correct answer is B, 2014. The Pro Kabaddi League, a city-franchise competition played on a mat before a television audience, began in 2014 and is widely credited with turning kabaddi from a rural sport into a professional one with full-time players and sponsorships. Its arrival also raised the profile of raiders and defenders enough for them to be asked about in general knowledge papers. A is wrong because 2012 is the year of the London Olympics and carries no kabaddi milestone. C is wrong because 2016, although a busy year for Indian sport with the Rio Olympics and the South Asian Games at Guwahati where kho-kho was included, is two years after the league started. D is wrong because 2018 is the year of the Jakarta Asian Games, by which time the league had already completed several seasons.
How many players of a kho-kho team are on the field at one time?
- A.7
- B.8
- C.9
- D.11
Show answer
Explanation
The correct answer is C, 9. A kho-kho team consists of twelve players of whom nine take the field. Eight of these sit in the central lane facing alternate directions, while the ninth is the active chaser who pursues the defenders; the duty passes when the active chaser touches a seated team-mate from behind and calls out kho. A is wrong because seven is the number of players a kabaddi team puts on the court, and the examiner places the two indigenous games side by side precisely so that the numbers get swapped. B is wrong because eight is only the number of chasers seated in the central lane, one short of the full side on the field. D is wrong because eleven is the playing number in cricket, football and hockey, and has nothing to do with kho-kho.
Kho-kho is traditionally believed to have originated in which Indian state?
- A.Punjab
- B.Maharashtra
- C.Gujarat
- D.Karnataka
Show answer
Explanation
The correct answer is B, Maharashtra. Kho-kho grew up in Maharashtra, and its first written rules were drawn up at Pune by the Deccan Gymkhana in 1914, which is why the state is treated as the home of the game in every standard account. The Kho Kho Federation of India, founded in 1955, carried those rules to the rest of the country. A is wrong because Punjab is associated with the circle style of kabaddi and with rural sports meets, not with the origin of kho-kho. C is wrong because Gujarat is linked with traditional games such as kho-kho only as a later participant, and its distinctive folk forms are different. D is wrong because Karnataka, though strong in the national championships, is not credited with the game's origin or its first code of rules.
The Kho Kho Federation of India was established in which year?
- A.1950
- B.1955
- C.1960
- D.1965
Show answer
Explanation
The correct answer is B, 1955. The Kho Kho Federation of India was set up in 1955 as the national governing body for the sport, and it organised the first national championship at Vijayawada at the end of that decade; it also instituted the Eklavya Award for the best male player and the Rani Laxmibai Award for the best female player. A is wrong, and is the main trap here, because 1950 is the year the Amateur Kabaddi Federation of India was formed; the two federations are five years apart and the examiner relies on candidates mixing them up. C is wrong because by 1960 the federation was already running national competitions. D is wrong because 1965 is later still and is associated with no founding milestone in the sport. Remember the pair as kabaddi 1950 and kho-kho 1955.
The field of play in kho-kho measures:
- A.27 m x 16 m
- B.29 m x 16 m
- C.27 m x 14 m
- D.25 m x 16 m
Show answer
Explanation
The correct answer is A, 27 m x 16 m. The rectangular field of play in standard kho-kho is 27 metres long and 16 metres wide, with a wooden pole standing at each end of the central lane and free zones beyond the poles in which the defenders may run. Eight cross lanes divide the central lane into the squares in which the chasers sit. B, C and D are wrong because each alters one of the two measurements, and that is exactly how such questions are set: the candidate who remembers only one of the numbers is drawn to the option that keeps it. Pairing the figure with kabaddi's court, which is 13 metres by 10 metres for men and 12 metres by 8 metres for women, is the quickest way to hold both in memory, since a kho-kho field is roughly twice as long as a kabaddi court.
Kabaddi and kho-kho were both played as demonstration sports at which Olympic Games?
- A.Los Angeles 1932
- B.Berlin 1936
- C.London 1948
- D.Helsinki 1952
Show answer
Explanation
The correct answer is B, Berlin 1936. Both Indian games were demonstrated at the Berlin Olympic Games of 1936, the display being arranged by the Hanuman Vyayam Prasarak Mandal of Amravati in Maharashtra, and this remains the only Olympic appearance either sport has made. A demonstration sport is shown to the public at the Games but carries no medals. A is wrong because the Los Angeles Games of 1932 are remembered in Indian sport for the hockey team's gold, not for kabaddi or kho-kho. C is wrong because the London Games of 1948 were the first the independent Indian contingent attended, and the hockey gold there is the famous fact, not an indigenous games display. D is wrong because the Helsinki Games of 1952 are remembered for K. D. Jadhav's bronze in wrestling, India's first individual Olympic medal.
Frequently Asked Questions
How many players are there in kabaddi and kho-kho teams?
A kabaddi team fields seven players at a time and keeps five substitutes, so the squad is twelve. A kho-kho team also has a squad of twelve but puts nine on the field, of whom eight sit in the central lane and one is the active chaser. Seven and nine are the two numbers examiners most often swap.
What is the cant in kabaddi?
The cant is the continuous chanting of the word kabaddi that a raider must keep up in a single breath for the whole of the raid. If the chant breaks or the raider takes a second breath, the raid is over and the raider must return. The cant is what makes kabaddi a game of breath control as much as of speed.
What is a lona?
A lona is scored when a team succeeds in putting out all seven players of the opposing side. The scoring team gets two extra points and the opposing team is revived in full, so play restarts with both sides at full strength. Older rule books also spell the term lobh.
When did kabaddi become an Asian Games medal event?
At the 1990 Asian Games in Beijing, where India won the first gold medal in the sport. Before that, kabaddi had been shown as a demonstration sport at the Berlin Olympics of 1936 and at the 1982 Asian Games held in New Delhi, but a demonstration appearance carries no medals.
Where did kho-kho originate and who framed its rules?
Kho-kho grew up in Maharashtra, and its first written rules were drawn up by the Deccan Gymkhana at Pune in 1914. The Kho Kho Federation of India, formed in 1955, became the national governing body and standardised the game across the country.
What are the professional leagues in these two sports?
The Pro Kabaddi League, a city-franchise competition, began in 2014 and turned kabaddi into a televised professional sport. Kho-kho got its own franchise league, the Ultimate Kho Kho, in 2022, and the first Kho Kho World Cup was held at New Delhi in January 2025, where India won both the men's and the women's titles.
Sources
- Khelo India programme and indigenous games — Ministry of Youth Affairs and Sports, Government of India
- Health and Physical Education (Class XI), chapter on games and sports — NCERT





