Which statement about a class and an object is correct?
- A.A class is an instance of an object
- B.An object is a blueprint and a class is its instance
- C.A class is a blueprint and an object is its instance
- D.A class and an object both occupy memory in the same way
Correct answer
Explanation
The correct answer is C, a class is a blueprint and an object is its instance. A class only describes the data members and member functions that its objects will have, while an object is created from the class, occupies memory and holds actual values; one class may have any number of objects. Option A is wrong because it reverses the relationship, treating the class as the instance. Option B is wrong for the same reason, calling the object the blueprint. Option D is wrong because declaring a class does not by itself allocate memory for its data members, whereas creating an object does; the member functions are stored once for the class. A common exam example makes Student the class and two named students its objects, so look for the words template and instance in the options.
Read the full article: Object-Oriented Programming: Classes, Objects and Pillars
Practice Questions
View allWhich of the following is regarded as the first object-oriented programming language?
- A.Simula 67
- B.FORTRAN
- C.COBOL
- D.BASIC
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Simula 67, designed by Ole-Johan Dahl and Kristen Nygaard, introduced the ideas of class, object and inheritance and is therefore treated as the first object-oriented language, from which C++ and Java later borrowed.
Read the full explanation →Which of the following is NOT counted among the four basic features of object-oriented programming?
- A.Abstraction
- B.Inheritance
- C.Recursion
- D.Polymorphism
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Recursion is a general programming technique in which a function calls itself, and it works equally well in procedural languages such as C, so it is not a feature of the object-oriented approach.
Read the full explanation →Wrapping up of data and the functions that operate on that data into a single unit is called
- A.Inheritance
- B.Encapsulation
- C.Overloading
- D.Compilation
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Encapsulation means binding the data members and the member functions that act on them inside one unit, the class, and keeping the data private so that it can be reached only through the methods provided; the standard illustration is a capsule holding the medicine inside it.
Read the full explanation →Showing only the essential features of an object to the user while hiding its internal details is known as
- A.Abstraction
- B.Encapsulation
- C.Inheritance
- D.Instantiation
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Abstraction presents only what the user needs, such as the accelerator and brake of a car, and keeps the internal working out of sight; in C++ it is obtained through abstract classes with pure virtual functions and in Java through interfaces and abstract classes.
Read the full explanation →Who developed the C++ programming language?
- A.Dennis Ritchie
- B.James Gosling
- C.Bjarne Stroustrup
- D.Guido van Rossum
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Bjarne Stroustrup developed the language at Bell Laboratories, starting it as C with Classes and giving it the name C++ in 1983; it adds classes, inheritance and polymorphism to C while keeping C procedural power, which is why it is called a hybrid language.
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